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Revalo

Project type

Game

Date

December 2022

Role

Designer + Developer

Project Revalo, currently my most worked on project, it forms part of the LUMINA series focusing on the experiments and results of attempting to augment and alter human life due to the living qualities and patterns displayed by the Altera Vitae.

Featuring Metroid like levels and roguelike combat and abilities the game will require players to explore and find their way through the island while learning who they are and what has happened. With monstrous NPC and some even helpful NCs scattered through out the island. I have built a new interaction system and dialogue system using scriptable objects, technically almost everything in the game is build using scriptable objects, the Logs that players can read, player stats, the mini-maps players unlock and so forth.

I recently implemented the stat and equipment system, allowing them to integrate so that players can wear items to further boost or increase specific stats available to them. This also includes the weapons system which would allow players to equip different weapons giving different primary and secondary attacks that the players can use. Featuring differing amounts of damage that the attacks can deal as well as different effects and animations based upon the equipped weapon.

The interactions system was also expanded from just saving progress, reading logs, and activating mini maps. It now also includes collecting the different weapons as well as skills while also allowing players to interact with objects that will trigger map-based events around the island.

There is also a secondary pick-up system which will be integrated into an item drop system or a different system, upon defeating boss monsters within the game, to give players access to the necessary exploration skills to allow them to explore the island further, such as double jump and sprint dodge/ phase, which will allow them to phase through certain walls into secret areas and discover some of the hidden lore of the facility.

I have also recently started implementing localization within the game, to prepare for eventual need of translation to different languages. This also includes localization of the dialogue system, which had a few hiccups in setting up as when I used the reference values to call up the related string from the string database it caused error, Which I later learned was due to having a “-“ in the name of the database, when removed all errors faded away.

The game also currently features controller support for most of the systems, with only the aiming system to still be implemented with controller support. The Xbox GDK is also being implemented thus when ready the project will be capable of being ported to the Xbox console platforms.

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