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Idle Rebellion
Project type
PC Game
Role
Developer + Designer
Idle Rebellion is intended to part of the project LUMINA series. It will focus more on the story around the initial discovery of the Altera Vitae, which was appeared almost like a type of living metal and the different methods by which this material was processed and the results that was produced.
The story would start shortly after the initial discovery of the material and how the main researcher is being hunted for the secrets and crashed on an unknown world during his escape where they needed to build a base for shelter as well as a staging point to recreate a ship to further escape and deliver the knowledge that they have discovered.
Currently featuring basic crafting and building systems as well as gathering systems to allow players to gather the resources needed to craft and build what they need to survive. There are still a lot of improvements to be made to these systems however the basic functionality is implemented. There are buildings that can be made that will unlock more advanced crafting recipes as well as allow for other interactions such as gathering water or cooking food to take care of the players needs and ensure survival in the environment.
Thus far all items and resources can be collected in the players inventory with some items being consumable and others being equip-able, allowing different actions depending on which item is equipped. Some being geared towards harvesting resources and others more so for combat against the NPC within. Which is currently a rudimentary system that will allow for different models and animations to be slotted into with different NPC having their own behavior, however non are interactive currently.
Also further updated the project with interactable puzzle items and elements that will allow the players to unlock doors or trigger other events to allow players to explore further within certain areas/ ruins within the game.













































